You do it by enhancing your talent tree and applying the stats, much like you would work out at a gym in to the character's muscles instead of the shirt. There's still stats, but they are your character and you gain skill points by doing things to increase the stats, you don't just change a shirt or gloves in the morning and magically get stronger each time you change your clothers and armor. It's strictly visual in other sense, different visuals would be the indicator of where the gear is acquired from etc the difficulty level.īut the actual character progression happens on the character, not on the gear item level and stat bloat. The gear itself has no stats in it, with the exception of how much protection it provides, like armor rating. Or you know they could actually do it like an actual RPG game does it.Īll the gear is colored white, no exceptions. why should someone who killed Arthas be in awe when he sees someone with loot from Kormrok or Iskar ? The normal population, the farmers and craftsmen probably are in awe when a player with his mighty equipment walks by but they are non-player characters so no one cares. epic" argument makes no sense in the storytelling structure of an MMO where every player is the single, most important hero on the planet but somehow there are hundreds of other players around that are just as special. So this "epic should be epic because it is called. When you kill tree-tall monsters about to destroy an entire city i think it's pretty epic. I’m not sure that’s a particularly good situation, if there’s a solution to it.I don't even know what that is supposed to mean.Įvery one of the players is an epic hero, every one has done deeds that would make people write poems about him, even the ones that don't raid. The definition of an epic item simply isn’t true anymore, because the game largely showers you in them. You should be impressed when you see someone decked out in full purple, and now, nobody is.
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