![]() You will notice that it hitches sometimes as well as gets a weird improper frames while moving. Something to note is that it will only work with the Pro Crontoller as the Gamepad has a different pointer address as well as button codes. If you used TPGZs FreeCam before, it is pretty much the same. The FreeCam works almost identical to TPGZs as I pretty much ported it with slight modifications to account for TPHDs quirks (Thanks TPGZ Team!). Holding R while moving speeds up the movement.Camera Stick looks up, down, left, right.Control Stick moves forward, back, left, right.Stage/Game Reset (This can actually be used to gain control on the title scene).Decouple Camera (will be used for Free-Cam at some point).Freeze game (what the game does during scripted scenes/cutscenes/opening chests, etc.).Game/Stage Reset Flags (Add 1 byte to trigger effect) - can also be found under "Other" section in Flags.A lot of research will be required, but I hope to be able to do something similar to TPGZ Through this, it is now possible to load into any room the game has to offer.Added Current Room Info to the "Dungeon World Info".Save/Load Coordinates ZR+D-Pad Left = Save, ZR+D-Pad Right = Load (Helpful for speedrunning practice).Reorganized Scripts section and added some new scripts.Free Cam will be available in the future) Cam Info can be found under "Camera Matrix Info" in scripts section (I think some may see where this is going. Hook Camera Matrix Info at activate time.It now tells you -along with the raw number- amount of hearts/heart pieces you have Minor adjustments to Current and Max hearts.They should crash less when using now (hopefully p)** **Major stability improvements for Scripts.Fixed Rupees Never Decrease Script (definitely was broken).Can be found under "Misc" section called "Timescale Modifier" Refactored Time Speed Modifier and it now works properly.Now named "Infinite Epona Dashes" under Scripts section Fixed activate script as Cemu 2.0-45 update broke the activate hook on the script.Just make sure to unfreeze the value after doing so. Alternatively instead if moving locations if the portal isn't unlocking, you can check the freeze box and use the one address that pops up underneath to unlock the portal. Then you can freely unlock them! If specific portals are not unlocking, that means that the portal is somehow tied to the map you are currently loaded into, so you can change locations and try again. Go to a area of the map that DOES NOT have portals loaded onto it (for instance, the fishing hole). Fixed button activator scripts that were causing crashes every time they were enabled (namely, Moon Jump and Remote Bombs).Added a modifier script for how many bombs you can pull out at once.*Added PORTAL FLAGS! (You can now give yourself any warp location).Added Map Region flags (For unlocking portions of the map).Added General flags (For enabling warping/teleporting/transforming, etc.).Added a new section in Dungeons/World called "Flags".Added a Script that will not tell you how much damage you deal per blow (not accurate if damage mult is on)īIG DISCOVERY! After looking at the code for hours I have finally found out how the game handles portal/warp locations! You know what that means, right?.Added Memory Region Info (For more advanced users).Fixed Spinner Speed Script (No longer modifies jump speed/distance).Adjusted Moon Jump Script to no longer need Player Coordinates Script (You can find Moon Jump under Scripts tab).Added Remote Control Bombs (BOTW style). ![]()
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